![]() ![]() Those reactions aren’t “good” or “bad” in and of themselves Joyce says that any hard failures, where a player makes the wrong decision, are limited to some quick-time events elsewhere in the game. Then, they’ll also be tasked with reacting to these decisions they made when they’re in command of another member of this protagonist trio. That means players will be inhabiting the personae of three characters, making decisions and reactions that players believe are appropriate for them. To hear Lin Joyce, the head writer of Gearbox Software’s forthcoming New Tales From the Borderlands, explain it, the job players will be doing with her characters is “like a kind of 4D chess,” just applied to narrative role-playing. ![]()
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